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Messages - DC The Juggler

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1
RCM ANNOUNCEMENTS / Re: My Donate closing
« on: January 30, 2019, 09:26:20 PM »
Ok done. I've cancelled my regular donation with MyDonate and setup an equivalent on Virgin Money Giving.

2
Just read the amazing story, I've never seen a repair log that has taken that many years to complete.

David

3
NEW MEMBERS - SIGN IN HERE PLEASE / Re: New Member - Karl, Kent
« on: November 25, 2016, 05:30:44 PM »
Hello Karl,

Welcome to the Museum forum.  That reminds me that we need to dig out the museum's old Dos games box, I don't think it's been out on display since we moved to the bigger building in January. it's somewhere in storage but no-one is sure where it was buried during the move.

You may have some problems getting your 386 on a modern network. Did you know that Windows for Workgroups 3.11 (WfW 3.11) did not ship with the TCP/IP network protocol that is used on the internet and modern networks?  It used the older NetBEUI network protocol which I always associated with the old 10base2 coaxial cables into a then ubiquitous NE2000 network card....  Sorry, showing my age now.  TCP/IP was released in 1993 which is the same year as WfW 3.11. The good news is that there is a TCP/IP stack upgrade out there for WfW 3.11 that I have used in the past that does the trick, but it's been over 20 years since I last used it.  Good luck and please let us know how you get on.

David

4
GAMING EVENTS - OPEN DAYS 2016 / Re: RCM Pre-Christmas Retro Gaming Event
« on: November 12, 2016, 12:34:11 AM »
I'll be there.

David

5
NEW MEMBERS - SIGN IN HERE PLEASE / Re: Introduction . . . to yourselves!
« on: October 24, 2016, 10:12:45 PM »
Hi Graham,

Welcome to the forum and congratulations to your son.  Hope to meet you soon at the RCM, I'm there most Sundays.
I can empathise about having a son who's now better at programming - my Computer Science degree is 25 years old and I ended up fixing them for a living instead of programming them. My eldest son is in his third year of a Computer Science with Games Development degree. What makes me feel old is the fact that the only programming language that James has been taught that was around when I was in Uni is C++, and at the time my Lecturers refused to teach it to us because they did not approve of Object Orientated Programming Languages saying they would never take off because it was a wasteful way of programming.

David

6
Any decision on November's film?  If you haven't picked one yet, how about the next installment in the Three Flavours Cornetto trilogy - Hot Fuzz?

David

7
Diane and I will be there.

David

8
GAMING EVENTS - OPEN DAYS 2016 / Re: Our FIRST Movie Evening for 2016
« on: September 07, 2016, 10:41:43 PM »
That was fun, when are we doing it again?

David

9
GAMING EVENTS - OPEN DAYS 2016 / Re: Our FIRST Movie Evening for 2016
« on: September 06, 2016, 08:02:48 AM »
Donation make for two tickets. Looking forward to it.

David & Diane

10
GAMING . . . / Re: [FREE] [PC] Combinatorix
« on: July 19, 2016, 09:59:44 AM »
My desktop PC is running Windows 10, on a 1920 x 1080 resolution monitor, with 'Change the size of text, apps and other items' set to 125% in Display settings.  When I get my new 4K monitor that will be set even higher.

Have you tested how well your game scales up on monitors running at higher resolution / DPI ?

David

11
GAMING . . . / Re: [FREE] [PC] Combinatorix
« on: July 18, 2016, 07:48:28 PM »
The jumps look much better, well done.

I did have an issue when playing on my home PC instead of my laptop, whereby I could not see the mouse pointer.  The only way I could fix this was change the compatibility settings and 'Disable display scaling on high DPI settings' This gave me back the mouse pointer but the game was quite small on my monitor.

David

12
GAMING . . . / Re: Pokemon Go Gym
« on: July 18, 2016, 05:55:28 PM »
I've just been informed that Poké Gyms and Poké Stops are based on portals in another game called Ingress.  I asked a friend of mine who is an Ingress player to look us up and he says the Retro Computer Museum has been an Ingress portal for over a year (who knew?).  Unfortunately that is probably at the old address at Unit S1 instead of Unit A. My friend was not sure, he just looked up the postcode and found it.

I will ask my son who today joined this latest Poké craze to check on Sunday when he is next there if the museum is either a Poké Stop or a Poké Gym.

David

13
GAMING . . . / Pokemon Go Gym
« on: July 15, 2016, 06:16:25 PM »
I would like propose that the Retro Computer Museum should apply to become a Pokemon Gym on the new game Pokemon Go. We could offer the unique selling point that you could then play any of the original Pokemon games on the original Nintendo consoles.

What does any one think of the idea?

David

14
GAMING . . . / Re: [FREE] [PC] Combinatorix
« on: July 01, 2016, 10:52:45 AM »
I will take your word for it that it looks unnatural if the ball bounces on each square. Maybe it would not look so bad if the ball moved a little faster and appeared to be a little smaller?

Alternatively the animation could very briefly come to rest on the floor of the jump launch pad, then a new animation showing the ball launched higher, appearing to get even bigger as it crossed the gap.  The animation could include an initial slight shrinking of the ball as if compressed prior to launch.  It would act as if the ball had dropped into the barrel of a cannon that then fired it across the gap. An explosive sound effect could go with it.

Another alternative would be the ball bounces once on the spot on the jump launch pad like it does on the final square, but appearing to bounce higher than normal before bouncing even higher across the gap, the bigger the gap, the higher it has to bounce.

The downside to both these ideas is that would interrupt the smooth flowing movement of the bouncing ball.

David

15
GAMING . . . / Re: [FREE] [PC] Combinatorix
« on: June 30, 2016, 03:57:12 PM »
As you said you wanted feedback I'll just say that the animation during the jumps over gaps needs improving, maybe the ball could appear to bounce higher to make the gap instead of hovering across at whatever level the ball was already at.  Otherwise, that's a very enjoyable puzzle game there. Well done.

David

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